// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:NONAME_2
wait 50 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #VCNMAV)
else_jump @NONAME_483 
03C0: 0@ = actor $PLAYER_ACTOR car 
80E1:   not player 0 pressed_key 4 
else_jump @NONAME_69 
jump @NONAME_2 

:NONAME_69
0208: 1@ = random_float_in_ranges -2.0 2.0 
0208: 2@ = random_float_in_ranges -2.0 2.0 
0407: store_coords_to 3@ 4@ 5@ from_car 0@ with_offset 1@ 1000.0 2@ 
0407: store_coords_to 6@ 7@ 8@ from_car 0@ with_offset 0.99 1.45 -0.21 
0407: store_coords_to 9@ 10@ 11@ from_car 0@ with_offset -0.99 1.45 -0.21 
06BC: create_M4_shoot_from 6@ 7@ 8@ target 3@ 4@ 5@ energy 450 
06BC: create_M4_shoot_from 9@ 10@ 11@ target 3@ 4@ 5@ energy 450 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 
066C: 18@ = attach_particle "GUNFLASH" to_car 0@ with_offset 0.99 1.45 -0.21 rotation 0.0 1.0 0.0 flag 1 
066C: 19@ = attach_particle "GUNFLASH" to_car 0@ with_offset -0.99 1.45 -0.21 rotation 0.0 1.0 0.0 flag 1 
066C: 20@ = attach_particle "GUNSMOKE" to_car 0@ with_offset 0.99 1.45 -0.21 rotation 0.0 1.0 0.0 flag 1 
066C: 21@ = attach_particle "GUNSMOKE" to_car 0@ with_offset -0.99 1.45 -0.21 rotation 0.0 1.0 0.0 flag 1 
064C: make_particle 18@ visible 
064C: make_particle 19@ visible 
064C: make_particle 20@ visible 
064C: make_particle 21@ visible 
064F: remove_references_to_particle 18@ 
064F: remove_references_to_particle 19@ 
064F: remove_references_to_particle 20@ 
064F: remove_references_to_particle 21@ 
jump @NONAME_2 

:NONAME_483
if 
056E:   car 0@ defined 
else_jump @NONAME_2 
Car.RemoveReferences(0@)
jump @NONAME_2 
